Loading…
Thursday April 9, 2026 12:15pm - 2:15pm GMT+07

Authors - Wani Zahidah Mohd Subari, Shuzlina Abdul-Rahman, Mohamad Faizal Ab Jabal, Sharifalillah Nordin
Abstract - Role-playing games (RPGs) allow the player to take on a specific role and complete different missions during gameplay. Their diversity enables a range of ap-plications beyond entertainment, as they are often used in educational contexts. Learning content can be embedded in common components, such as game fields, tasks, objects, or non-playing characters (NPCs). The paper presents several educational RPGs with their features and characteristics, and existing models of didactic video games. It proposes a two-level metamodel for describing an educational RPG. The metamodel is divided into five main components (world, educational aspects, quest, playing character, and NPCs), and their taxonomies are presented briefly. The authors propose a conceptual model that includes the interrelationships among the components mentioned. In addition, their interpretations and significance for the development of RPG educational games are explained. An example of the metamodel is represented through a quest from a real educational RPG in the field of Chemistry. The presented RPG metamodel improves under-standing and helps to better design, develop, and integrate such games into various learning environments. The presented taxonomy can serve as a useful template for structuring design details.
Paper Presenter
Thursday April 9, 2026 12:15pm - 2:15pm GMT+07
Virtual Room C Bangkok, Thailand

Sign up or log in to save this to your schedule, view media, leave feedback and see who's attending!

Share Modal

Share this link via

Or copy link